
Wizards done right. Mythic Europe awaits
Ars Magica is set in Mythic Europe in 1220, a world much like history except that the legends are real. Angels watch over the Church, faeries dance in the forests, demons whisper temptation, and the magi of the Order of Hermes study in their towers, bending the world with Latin words and raw magical power.
This isn’t a game about one hero and a sword. Each of us plays a magus, a companion and a share of the covenant’s loyal (and expendable) grogs. We build a home together, and we watch it grow over seasons and years as our wizards research, scheme, age and chase power, knowledge and legacy.
On this page you’ll find everything you need to join the saga: player cheat sheets, character creation guides for magi, companions and grogs, and primers on Hermetic magic, the Order of Hermes and life in the covenant.