
Doskvol, 968. Blue skies, black deeds.
A hundred years after the leviathans vanished, Doskvol has reinvented itself. A shimmering Bubble keeps the deathlands at bay, the B.L.U.E. Array paints real daylight across the sky, and the Age of Consensus promises peace, prosperity and a plasmovision set in every home.
Don’t believe a word of it.
Beneath the neon and the concrete megablocks, spy agencies wage a cold war in the back rooms of Charterhall, gangsters carve up the casinos of Silkshore, and something old still moves in the flooded foundations. You’re a crew of chancers, radicals, fixers and fugitives, one of them a robot quietly remembering it was once a person. You’re out to take your slice of the future before the Bluecoats, Section 6 or your own worst habits take you first.
Blades ’68 is Tim Denee’s supplement for Blades in the Dark, jumping the setting forward to the Swinging Sixties. Below you’ll find everything the Friday Knights need to get started: a player cheat sheet, a step-by-step character and crew creation guide, and a city primer for Doskvol ’68.
Grab your go-go pills and your silenced shooter. The score starts at bluetime.
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We play it because someone made it.
Blades ’68 is published by Evil Hat Productions. If you like what you see here, support the people who made the thing and pick up your own copy.
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