
The Narrow Path
Active : D&D 5.5e
Endure, Walk, Remember
An adventure that begins on the High Moor, where a ruined caravan, a gathering storm, and an unseen pursuit force the characters into immediate flight. Cut off from the roads and uncertain of recent events, the party must survive the moor and find a way back to civilisation. What begins as an escape may become something far more dangerous, as old places and older choices shape the path ahead.
Penitents

Maudie
Elvish Bard
College of Swords

Dobby
Halfling Rogue
Thief

Pong
Tortle Wizard
Bladesinger

Zhilak
Dragonborn Ranger
Drakewarden